
If you make a mistake, go back into the room, then out again. You can control the hands of time by spinning, and then walking on them to the appropriate room. In each room, there is either a chest, enemies, or another path. Head down from him, and you meet the Time Guardian. When you're done, head to the end again and this time a spirit is there, to let you rest and save, if you wish. He asks her to dinner afterwards, showing that he doesn't think himself to be in danger. Tseng and Elena are talking, and then she leaves, telling him to be careful. Aeris starts to run back follow her to the pool. At the end, it'll flash again and the rocks will stop coming. Notice that there was a green flash a seal was broken. You can collect a Morph materia here, then continue. You need to make sure you're under the arch as it passes by, or else it'll carry you. This time you have to dodge rocks as they roll down, and there's a trick to it. Go back up the stairs, through the arch, and into the entryway to the left, then down, then left again.
FF7 TOWER OF THE ANCIENTS PLUS
Head down, and before you follow the spirit, climb up the tall vines to get the pink Luck Plus materia, on the other side of the stairwell. Head down the stairs, in another archway, then down again and through another archway, down to the end of the path and down the vines. Head back down the vines, then go through that first archway (from behind) and get a Turbo Ether. Also, in the chest there's a Silver Rifle. He can allow you to rest, and sell you items. He is one of the spirit bodies of the Ancients, and Aeris can communicate with him. Go into the cavern he snuck into, then talk to him. Up the stairwell, you almost catch up to that little creature, and you get a Mind Source. Take the stairwell up that's beside the entryway you can't go in the entryway yet. Take the stairwell down from the chest and climb up the vine. You can head right under the stairwell and open a chest to get a Trident. Go in that little doorway, turn right, and climb down the vines. Head forward, left, forward, then take the right stairwell going down. Put the keystone on the altar, and then you sink through the floor and end up in a large, elaborate maze. Tseng gives you the Keystone, tells you to put it on the altar, then walks away, propping himself up against a column. He talks to you, and suggests that he actually helped Aeris leave Shinra at some point. Walk into the temple, and you see that Tseng is there and has been injured.
FF7 TOWER OF THE ANCIENTS FULL
When you step into the gateway, Aeris does a full prostration bow and confirms that it is the correct place. The Temple of the Ancients is in that forest.

They allow you to navigate in shallow water to a larger clump of earth, to the right, where you can land.

You see that cluster of small islands? Head there. Go back to the Tiny Bronco, and look in your map as you head down. Enemies: (Grasslands, beach and forest) Dual Horn, Tonadu, Slaps Enemies: (Temple) Doorbull, Under Lizard, Kelzmelzer, Toxic Frog (Enemy Skill: Frog Song), Ancient Dragon, 8 eye, Red Dragon, Demon Gate, Jemnezmy
